These hazardous materials room descriptions will add suspense and danger to your space-themed dungeon crawl, providing players with unique challenges and opportunities for creative problem-solving:
Roll a 1D20 for the room then 1D6 for the description.
1. Corroded Chemical Storage:
- A room filled with corroded barrels leaking toxic chemicals. Roll a d6 for the severity of corrosion:
- 1-2: Minor leaks
- 3-4: Moderate leaks
- 5-6: Severe leaks
2. Radioactive Reservoir:
- A chamber containing a massive, glowing vat of radioactive material. Roll a d6 for radiation levels:
- 1-2: Low radiation
- 3-4: Moderate radiation
- 5-6: Extremely high radiation
3. Toxic Gas Chamber:
- The room is filled with a dense, greenish gas that’s highly toxic. Roll a d6 for gas concentration:
- 1-2: Mild toxicity
- 3-4: Moderate toxicity
- 5-6: Lethal toxicity
4. The Acid Pit:
- A pit filled with bubbling, corrosive acid. Roll a d6 for acid activity:
- 1-2: Slow bubbling
- 3-4: Moderate bubbling
- 5-6: Violent splashing
5. Hazardous Waste Disposal:
- A room packed with containers of hazardous waste materials. Roll a d6 for container integrity:
- 1-2: Intact containers
- 3-4: Leaking containers
- 5-6: Burst containers
6. Contaminated Water Tank:
- A tank filled with murky water contaminated by unknown alien microorganisms. Roll a d6 for water clarity:
- 1-2: Slightly cloudy
- 3-4: Moderately cloudy
- 5-6: Completely opaque
7. The Biohazard Lab:
- A laboratory containing biohazardous samples in reinforced containment units. Roll a d6 for biohazard level:
- 1-2: Low biohazard
- 3-4: Moderate biohazard
- 5-6: Extremely dangerous biohazard
8. Volatile Chemical Mixing Room:
- A room with a setup for mixing volatile chemicals. Roll a d6 for chemical stability:
- 1-2: Stable chemicals
- 3-4: Slightly unstable
- 5-6: Highly volatile mixture
9. Toxic Sludge Pit:
- A pit filled with toxic sludge that emits noxious fumes. Roll a d6 for sludge viscosity:
- 1-2: Thick and sluggish
- 3-4: Semi-liquid
- 5-6: Thin and flowing
10. The Electromagnetic Field Chamber:
- The room crackles with electromagnetic energy. Roll a d6 for electromagnetic interference:
- 1-2: Minor interference
- 3-4: Moderate interference
- 5-6: Severe interference
11. Cryogenic Leak Room:
- A room where cryogenic tanks have sprung leaks, creating patches of freezing fog. Roll a d6 for cryogenic fog density:
- 1-2: Light fog
- 3-4: Dense fog
- 5-6: Near-zero visibility
12. Acid Rainfall Chamber:
- The room simulates acid rainfall, with acidic droplets falling periodically. Roll a d6 for acid intensity:
- 1-2: Mild acidity
- 3-4: Moderate acidity
- 5-6: Severe acidity
13. The Bio-Contamination Lab:
- A lab filled with experiments involving dangerous alien pathogens. Roll a d6 for pathogen containment:
- 1-2: Secure containment
- 3-4: Partial containment breach
- 5-6: Pathogen releases imminent.
14. The Magnetic Storm Chamber:
- The room is subjected to intense magnetic storms, causing metallic objects to become dangerously magnetized. Roll a d6 for magnetic field strength:
- 1-2: Weak magnetic field
- 3-4: Moderate magnetic field
- 5-6: Extremely strong magnetic field
15. The Solar Flare Chamber:
- The room is periodically bathed in intense solar radiation, causing burns and damage to expose surfaces. Roll a d6 for radiation exposure:
- 1-2: Low radiation
- 3-4: Moderate radiation
- 5-6: Deadly radiation levels
16. The Plasma Leak Room:
- A chamber with exposed plasma conduits, emitting bursts of scorching plasma energy. Roll a d6 for plasma bursts:
- 1-2: Infrequent bursts
- 3-4: Frequent bursts
- 5-6: Continuous plasma discharge
17. Quantum Energy Core:
- The room contains a quantum energy core emitting unpredictable bursts of energy. Roll a d6 for energy fluctuations:
- 1-2: Low energy fluctuations
- 3-4: Moderate energy fluctuations
- 5-6: Chaotic energy surges
18. The Thermal Vent Room:
- A room with geothermal vents expelling scalding steam and gases intermittently. Roll a d6 for vent activity:
- 1-2: Rare venting
- 3-4: Frequent venting
- 5-6: Continuous venting
19. The Cryo-Explosion Chamber:
- The room is a dangerous mix of cryogenic freezing and explosive materials. Roll a d6 for explosion risk:
- 1-2: Low explosion risk
- 3-4: Moderate explosion risk
- 5-6: High explosion risk
20. The Gravity Anomaly Zone:
- The room experiences unpredictable gravity fluctuations, making movement challenging. Roll a d6 for gravity anomalies:
- 1-2: Mild fluctuations
- 3-4: Moderate fluctuations
- 5-6: Wild, disorienting gravity shifts
Comments by Cdharris2112